The Wrestling Game Forum

Welcome to The Wrestling Game Forum
Home Page FAQ Team
  Register
Login 

Delete all board cookies

All times are UTC


Forum rules





New Topic Post Reply  [ 32 posts ]  Go to page
1, 2, 3
 >> Next 
  Print view
Previous topic | Next topic 
Author Message
Offline 
 Post subject: How Subs Work
PostPosted: Tue Jul 19, 2011 12:25 am 

Joined: Mon Mar 29, 2010 9:30 am
Posts: 108
this is Adama's old link that i think has been deleted...

Image


Current builds:
S3- Xtreme enigma- bleed tech
S2- Xtreme enigma- pure strength
S1- Xtreme enigma- speed
S4- Xtreme enigma- Resist

s3 and s4 moderator
ex helper on s3
PM me with any questions and i will answer them asap
NO LONGER TESTING BUILDS... TOO MUCH TIME WASTING


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Tue Jul 19, 2011 2:13 am 

Joined: Wed Apr 06, 2011 10:05 pm
Posts: 293
^^ is wrong ...


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Tue Jul 19, 2011 10:03 am 
User avatar

Joined: Mon Jun 23, 2008 1:38 pm
Posts: 178
Location: people call it "Land of Smile" or at least they used to
DocSpock wrote:
^^ is wrong ...


Why don't just explain to him how it wrong?

to be honest,the only number that I care is no.2 and it is already correct [only that no.2]
SDI=Scream

that is all that matter,after you scream(injure,whatever you want to call) you are about to lose anyway [stupid thinking but it is 70% true]
another 30% ?
if you are injured but you manage to counter with finisher or super crazy move or whatever and it is a 1 hit ko or something like that then you will win before your color dramatically drop


If I remember correctly when I play Server 3 my feds MAW had like 120K fan base power, but now the top fed has like 100K
lol splendid

Image

god bless this magnificent website
RIP you will always be in my heart
Spoiler:
http://s1.thewrestlinggame.com/google Ta-DA :P


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Tue Jul 19, 2011 10:18 am 

Joined: Wed Apr 06, 2011 10:05 pm
Posts: 293
Because I've gone through it numerous times in numerous threads and there is no absolute proof to any of it only what we think to be true via trial and error.

Yes we can assume injuries are SDI, but are there other factors? What we don't know is at what point an injury is caused and if it's HP drops, stamina drops, DR drops etc. that cause them. Are they from accumulated damage inflicted or is there some other factor? For example a DDI build be it balanced, tech or other and scream people with easily under 100 SDI no fairly modest submission moves.

The wrong part is also the part where it outlined how damage is calculated for both the initial hit and the holds. This firstly implies SB has a factor in damamge, this is completely false. Yes you can boost the text with Sb but you cannot boost damage. The bit of adding in the wrestlers health and stamina im not sure i even quite get because the damamge you do is not going to be reflected by your or your opponents health or stamina.

The initial hit is possibly affected by SDI but certainly not be 50% as this implies. If anything I would hazard a guess of 20% if at all. Otherwise if you had say 200 SDI and then decided to redo to 200 DDI you would see the same initial damage and again this is not the case, the damage increases greatly from when you go to DDI.

Anyway I've got my theories on how it all works but I prefer discussion and questions as to writing a set in stone diagram or formula that is obviously flawed, I could write up my own sure but then someone might go around telling everyone that's how it factualy is when i am often revising things in testing and discussions with others. So if anyone has questions or discussion on the matter feel free and we can discuss. :)


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Tue Jul 19, 2011 11:45 am 
User avatar

Joined: Mon Jun 23, 2008 1:38 pm
Posts: 178
Location: people call it "Land of Smile" or at least they used to
Sort of agree with that damage thing part, I mean how do we actually know the real number and percentage anyway.

and about injury, the most simple theory that I have been use up until now= SDI>DR=scream fast
reason I said this cause I used to do pure SDI tech build VS Tank Res[BCC158 to be precise]

earlier when he just reach me and I play like 921 SDI+1000 Block or something like that and he is like ... can't remember exactly since I saw his status only once around that time, all I know is that my SDI is much more than his DR [since he still play DR+DDI and such]

and as expect, every match against him I hit light+excru-rip move most of the time and it doesn't take long before he start to scream

later on time pass and he change his AT to pure tank build [no DDI, same amount of Hp+Stamina, since at that time I taught him that DR is all that matter which is very long at the moment :P] and somehow he doesn't scream at all, that why I conclude that DR=no scream [such a stupid way to proves it though but that just what I experience with my own eyes] [long time ago though, right now our exps gap are far different now]


If I remember correctly when I play Server 3 my feds MAW had like 120K fan base power, but now the top fed has like 100K
lol splendid

Image

god bless this magnificent website
RIP you will always be in my heart
Spoiler:
http://s1.thewrestlinggame.com/google Ta-DA :P


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Tue Jul 19, 2011 11:55 pm 

Joined: Wed Apr 06, 2011 10:05 pm
Posts: 293
Well DR just reduces the damage done so if you're not doing much damamge then there is less chance of a scream. I suspect it has something to do with comparing the damage output of each hold with the remaining stamina becaseu even no DR builds you generally won't scream in your first sub move when they still have lots of stmaina but as the match wears on the chances for a scream get greater and greater.

I would say that's how bleed works too but once you cut someone you won't always be guaranteed more and more cuts as the match wears on because I don't think it has anywhere near the stamina impact that injuries have.


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Fri Jul 22, 2011 1:36 am 
User avatar

Joined: Wed Jun 18, 2008 10:13 pm
Posts: 6
DocSpock wrote:
Because I've gone through it numerous times in numerous threads and there is no absolute proof to any of it only what we think to be true via trial and error.


I have to say I agree with this 100000000000000000000000000%.

I have played a tech in this game for far too long, and I still am learning new things every day.

At one point, conventional wisdom was that bleed was worthless. Along comes Jared Irons and now Bleed is the new black.

I would love to know more about what counts toward injuries and damage on subs, but bottom line, until Tullo, Max, or maybe even Abdel gives us the inside scoop, all we can do is speculate.


My Guide to getting a Federation Contract and Taking Screenshots.

From the ashes - Phantom's Original TWG FAQ

This is who writes my roleplay segments for me.


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Sun Jul 24, 2011 3:22 pm 

Joined: Wed Jul 06, 2011 1:55 pm
Posts: 4
so by that logic it sounds like you want to increase SDI at the expense of SB......

I do not wish to remake my finisher so I hope I've concluded correctly


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Mon Jul 25, 2011 8:20 pm 

Joined: Fri Jul 22, 2011 7:42 pm
Posts: 10
Well if you have only sub damage increaser well ... you wont hold your sub. otherwise if you only have sb you wont deal damage. especially in higher lvls. you need both but how the mix should be is up to everyones own. i would prefer sub damage increaser.


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Mon Jul 25, 2011 11:59 pm 

Joined: Wed Jul 06, 2011 1:55 pm
Posts: 4
Feuerball.....but that's only true if you don't have any ruthless grasp or sub bonus. As I understand it your ruthless grasp counts in your finisher as does the AT.

so even if your sub bonus is one for finisher purposes you may get the 50 points you put into ruthless grasp. That finisher should hold.


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Mon Sep 05, 2011 5:42 pm 

Joined: Thu Sep 01, 2011 4:55 pm
Posts: 4
I believe it's SB + Stamina if you want to increase the chances of holding the move. However in upper levels SDI is more important


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Wed Sep 07, 2011 12:17 am 

Joined: Wed Apr 06, 2011 10:05 pm
Posts: 293
Stamine loss will apply a penality to your SB I presume the same as it would to a DDI users AB.

The way I've sort of worked out stamina works would mean if you have lost half your stamina then half of your SB gets penalised in the comaprison transaction against the opponent.

Whether it halves the rolled submission bonus roll or the total achieveable roll im not sure but I guess it really doesn't matter as it keeps stmaina important either way.


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Mon Sep 12, 2011 9:40 pm 

Joined: Tue May 17, 2011 3:27 pm
Posts: 10
I base my build and my finisher on sdi being what does the damage and I seem to do ok.

But, I see plenty of sub finishers in the rankings with damage 1-1 that seem to be very successful. Given that even 300% sdi would only take the damage up to 3 there must be something else at work that makes these moves effective. I can only assume its masses of sb.

Can anyone explain how these moves can be so effective?


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Tue Sep 13, 2011 6:30 am 

Joined: Wed Apr 06, 2011 10:05 pm
Posts: 293
Because they;ll be set to orange most likely and iirc you get extra points for actually winning with your sub move. Score doesn't really mean much for a finisher at all, it's all about how effective your fin is at doing what you want it to do.


Top
 Profile  
 
Offline 
 Post subject: Re: How Subs Work
PostPosted: Tue Sep 13, 2011 11:57 am 

Joined: Wed Apr 13, 2011 6:40 pm
Posts: 34
1-1 dmg sub fins are made so they upgrade sb and those usually finish matches; make ppl tap.

i had a 1-1 dmg fin before i got my final ag and it had a SB of 300+, started at 15 i think, and made ppl tap like crazy... but seeing as my build is for making ppl scream i eventually changed it to a dmg fin.


wrestlers:
s2: quickbeam - suplex exec-based tech
es: El Caballero - versa balanced
s3: quickbeam - non-fat res

grammar lesson 1:
there: refers to a location or in that matter, particular, or respect; ie: the ball is over there
their: is possessive; ie: that is their car
they're: a contraction of "they" and "are"; ie: they're going to the store

grammar lesson 2:
your: is possessive; ie: is that your jacket?
you're: a contraction of "you" and "are"; ie: you're certain it's dinner time?


Top
 Profile  
 
Display posts from previous:  Sort by  
New Topic Post Reply  [ 32 posts ]  Go to page
1, 2, 3
 >> Next 

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Powered by Skin-Lab © Alpha Trion

phpBB SEO
The Wrestling Game