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 Post subject: personal trainer
PostPosted: Thu Jan 19, 2012 12:06 am 

Joined: Mon Mar 29, 2010 9:30 am
Posts: 108
i suggest that once we have finished personal trainer we get a message or something of the sort to say we have completed it, so many time have i forgotten and ended up having (48/9) in the trainer

thoughts?
and please nothing like "why dont you keep count?" "its your own fault for not realizing"


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 Post subject: Re: personal trainer
PostPosted: Thu Jan 19, 2012 7:40 am 

Joined: Tue Jul 08, 2008 6:19 pm
Posts: 97
Xtreme enigma wrote:
i suggest that once we have finished personal trainer we get a message or something of the sort to say we have completed it, so many time have i forgotten and ended up having (48/9) in the trainer

thoughts?
and please nothing like "why dont you keep count?" "its your own fault for not realizing"


I have always wondered why it didn't do this, and it would be a nice idea. However going (48/9) IS your own fault and you can't avoid that. ;)


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 Post subject: Re: personal trainer
PostPosted: Thu Jan 19, 2012 9:03 am 

Joined: Mon Mar 29, 2010 9:30 am
Posts: 108
lol i know it is, but still would be avoided if i got this message


Current builds:
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S1- Xtreme enigma- speed
S4- Xtreme enigma- Resist

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 Post subject: Re: personal trainer
PostPosted: Thu Jan 19, 2012 9:50 pm 

Joined: Wed Apr 06, 2011 10:05 pm
Posts: 294
I'm no super coder but I imagine the problem is adding a check EVERY match for EVERY user in the game to see if they have achieved their target or not. This is a major overhead in terms of the resources required in processing even this little bit extra data as I see it. I believe it's why we don't get uato move leveling etc. after each match that puts us over the mark, same for finishers etc. and achievements why you have to view your profile to execute the achievement check rather than it being automated.

I can't see this happening on a per match basis, maybe added to the profile check though but if that's the case you might as well just click the personal trainer and check it anyway ;)


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 Post subject: Re: personal trainer
PostPosted: Fri Feb 24, 2012 7:30 pm 

Joined: Fri Feb 24, 2012 7:16 pm
Posts: 2
Not sure how exactly this works, but I had an idea for Personal Trainer and was told I need to get on Forum to post it.

I feel like the Personal Trainer is not personalized enough in that we are forced to do three matches for the specified number of matches. I think this could be changed in the following ways.

1. Change the match type to an open dropbox with all match types
You can have all the match types since it is just a drop box, however if you pick one you do not have, you will not be able to complete it. I am only entertaining the idea of a full match listing to make it easier on the programmer.

2.Change the number of matches to and open field that can be filled out by user
This allows the user to determine how many they can do. Since the current system uses a sliding scale based upon the matches in training session for fe payout, make it the same sliding scale no matter how many matches they put in the open field.

3. Do not change the 3 day time limit for the trainer
This puts the onus on the player to not exceed what they can do in a three day training session. It will make a player start slowly working their way up to whatever they normally would do in three days.

4. Do not allow the option of quitting training.
Since you are putting the player in full charge of creating their trainer, you are also making them responsible for that timer whether they want it or not, so they must sit with that one trainer for three days or wait until it resets again.

I feel this is a better example of a goal based trainer than we currently have. It puts the player in charge of his/her own capabilities while still keeping rigid the time and match quantity that they outlined previously.


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 Post subject: Re: personal trainer
PostPosted: Sun Mar 04, 2012 4:08 am 
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Joined: Sat Oct 16, 2010 2:54 am
Posts: 27
I check my personal trainer frequently..the most I've been over is like two matches. (Ex: 11/9). That's be my solution. I don't know much about the technical stuff, but DS makes what you want seem very unlikely :P


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 Post subject: Re: personal trainer
PostPosted: Mon Mar 05, 2012 8:34 pm 

Joined: Wed Apr 06, 2011 10:05 pm
Posts: 294
You don't wnat people choosing your private trainer though, the whole point of it is it's somewhat of a lottery. This is why the quit training button was removed from all pt's as people can just pick and choose that way.


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 Post subject: Re: personal trainer
PostPosted: Wed Mar 07, 2012 8:48 pm 

Joined: Fri Feb 24, 2012 7:16 pm
Posts: 2
The idea is not that someone else chooses your trainer. It is called a personal trainer for a reason. You should be free to train whichever match for whatever specified number of matches you think you can do in three days. The drop boxes are for the programmer to install, just to make it simpler to navigate. The only reason to include all matches is to simplify the programming and maximize the risk in choosing matches.

I feel like the reminder of the completion would make it easier on the player, but I do not see the current method as any hinderance on the personal trainer aspect itself.


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 Post subject: Re: personal trainer
PostPosted: Mon Mar 12, 2012 9:49 pm 

Joined: Wed Apr 06, 2011 10:05 pm
Posts: 294
Sorry I misspoke. I meant we don't want people choosing their own personal trainer, it's meant to be random based on the matches you have. Kind of like a lottery, this is how maxo wanted and why he removed the quit training button.

Otherwise it's just a free bonus as everyone always only ever selects their event matches and im/us with the maximum amount possible.


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