Montavious wrote:
Fyrebird wrote:
I understand your frustration with the game mechanics, however I'm going to point something out to you.
In this match of strength know as wrestling, your opponent is Cheating and using a Weapon on you to inflict Serious Harm. It completely makes sense that after you get hit with a Sledge Hammer that you are not going to be as spry as you once were. You won't be able to dodge as well or squirm our way out of a full nelson if you arm or rib has a hairline fracture.
Point being is that the in-game explanation behind this unfair advantage is because well, it is a Unfair Advantage. In wrestling people are not suppose to use weapons. If you are going to complain about people using weapons in the match, why don't you instead complain that there is no penalty for when a person uses weapons in the match? Perhaps a disqualification mechanic would be useful? How about people being able to put skill points in Weapon Use which 100% ignore Dodge / Block, however has a raw % chance to get said player disqualified and automatically lose the match? How about if some matches (like a hardcore match) ignore this hypothedical disqualification mechanic?
Kind of went off on a tangent there, but in the end your complaints are misplaced. Yes weapons are OP but they are meant to be because the are Weapons.
Because its a ridiculous move and as you just said there is no penalty for using the move, thanks for proving my point. There shouldnt be any win or lose deciding weapon moves unless its some kind of hardcore match.
I'm not sure how I "proved your point" or rather, how you think I "proved your point". You are however right that you
shouldn't be able to win a match by using weapons. That's because weapons are
against the rules in wrestling. The Wrestling Game however is not Wrestling (I know, it's hard to wrap your mind around) and is actually a game based off of Professional Wrestling. In Professional wrestling, weapons get used. It turns the tide of the match. The Wrestling Game (again, based upon Pro Wrestling) implements the same thing, weapons get used and turn the tide of the match.
If you are going to whine about this, direct it not at the use of weapons in a match, but why there is no penalties for using said weapons. Again I bring up the disqualification mechanic I dreamed up yesterday. It goes something like this:
* Somewhere in your wrestling stats, you have the option to turn weapon use on or off. If it is off, your wrestler will never use weapons.
* When a wrestler uses a weapon in a match, it cannot be blocked or dodged (like it currently is).
* When the weapon attack happens, there is a chance the character will be outright disqualified for using the weapon. Some matches may not make this check.
* Subsequent weapon attacks may increase the DQ chance.
This would allow weapons to continue to be used, allow them to still be powerful, and yet punish people for cheating in matches.