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Maximo Valante
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Posted: Thu Dec 15, 2011 1:16 am |
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Joined: Mon Jun 20, 2011 4:27 am Posts: 18
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I'd like to see some additional targets/achievements added, in order to equalize the playing field a bit.
It seems like they were just randomly thought up, without any sort of organization, or structure. There's no stability. Obtaining a level 30 move naturally is the equivalent of taking part in 100 one fall matches, by target standards [both give you a 30 xp bonus]. Most people can get through 100 one fall matches 3-4 days, and that's without trying very hard. Meanwhile, it can take close to a year to get a move to level 30 naturally without paying for it.
This game has high level characters with 40-50-60k plus matches, but only rewards you for your first 1500 in targets. Any level 20 can take a look at their target page, and see that they'll be finished with 90% of them, and yet, level twenties are hardly high-end characters in this game.
As far as achievements go, wow. Apparently having 5000 entrances is only 4x more important then having 100. Having a million exp is only 4x more important then having 50k. Meanwhile, winning 25 tag level belts [something that can be done in a week, easily], is the equivalent of having a level 50 Advanced Technique, because both give you the same reward. It's like whoever came up with these achievements either doesn't play the game, or doesn't play the game. Becoming a GM gives you the same reward as 5000 positive votes to your invitational? Does anybody have any idea how hard it is to get 5000 positive votes to your invitational? It's infinitely more difficult then becoming a GM, or getting a level 50 trademark move [all of which give you 10 TPs.]
I just think somebody that actually plays the game needs to revise these two categories, because things are either entirely too easy, or entirely too hard, and there's very little to accomplish for those in the middle. They're random as all get out, and not organized, whatsoever.
Excuse me, I'm going to continue working on investing fifty million FE's into SA's now, because I really want that 20k FE bonus, lol.
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quickbeam
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Posted: Thu Dec 15, 2011 2:44 am |
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Joined: Wed Apr 13, 2011 6:40 pm Posts: 34
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Maximo Valante wrote: Meanwhile, it can take close to a year to get a move to level 30 naturally without paying for it. not quite... getting an opening move to level 30 is a matter of 7k matches maybe? **i got 8205 matches on es and my ear slap is lvl 34 Maximo Valante wrote: As far as achievements go, wow. Apparently having 5000 entrances is only 4x more important then having 100. Having a million exp is only 4x more important then having 50k. Meanwhile, winning 25 tag level belts [something that can be done in a week, easily], is the equivalent of having a level 50 Advanced Technique, because both give you the same reward. It's like whoever came up with these achievements either doesn't play the game, or doesn't play the game. Becoming a GM gives you the same reward as 5000 positive votes to your invitational? Does anybody have any idea how hard it is to get 5000 positive votes to your invitational? It's infinitely more difficult then becoming a GM, or getting a level 50 trademark move [all of which give you 10 TPs.] 5000 positives = 1000 days worth or 2.7 years of ppl being HONEST... but a lvl 50 tm is quite easy to obtain. ***8205 matches on es and my tm is lvl 40 Maximo Valante wrote: I just think somebody that actually plays the game needs to revise these two categories, because things are either entirely too easy, or entirely too hard, and there's very little to accomplish for those in the middle. They're random as all get out, and not organized, whatsoever.
Excuse me, I'm going to continue working on investing fifty million FE's into SA's now, because I really want that 20k FE bonus, lol. i agree 100%
wrestlers: s2: quickbeam - suplex exec-based tech es: El Caballero - versa balanced s3: quickbeam - non-fat res
grammar lesson 1: there: refers to a location or in that matter, particular, or respect; ie: the ball is over there their: is possessive; ie: that is their car they're: a contraction of "they" and "are"; ie: they're going to the store
grammar lesson 2: your: is possessive; ie: is that your jacket? you're: a contraction of "you" and "are"; ie: you're certain it's dinner time?
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DocSpock
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Posted: Thu Dec 15, 2011 2:47 am |
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Joined: Wed Apr 06, 2011 10:05 pm Posts: 294
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I have to agree, the rewards for a lot of these really amke little sense into terms of actually palying the game and the difficulty in obtaining them, the 50 mill SA is a classic one. Who will be the first to get that one I wonder. 
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Maximo Valante
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Posted: Thu Dec 15, 2011 3:35 am |
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Joined: Mon Jun 20, 2011 4:27 am Posts: 18
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quickbeam wrote: Maximo Valante wrote: Meanwhile, it can take close to a year to get a move to level 30 naturally without paying for it. not quite... getting an opening move to level 30 is a matter of 7k matches maybe? **i got 8205 matches on es and my ear slap is lvl 34 Maximo Valante wrote: As far as achievements go, wow. Apparently having 5000 entrances is only 4x more important then having 100. Having a million exp is only 4x more important then having 50k. Meanwhile, winning 25 tag level belts [something that can be done in a week, easily], is the equivalent of having a level 50 Advanced Technique, because both give you the same reward. It's like whoever came up with these achievements either doesn't play the game, or doesn't play the game. Becoming a GM gives you the same reward as 5000 positive votes to your invitational? Does anybody have any idea how hard it is to get 5000 positive votes to your invitational? It's infinitely more difficult then becoming a GM, or getting a level 50 trademark move [all of which give you 10 TPs.] 5000 positives = 1000 days worth or 2.7 years of ppl being HONEST... but a lvl 50 tm is quite easy to obtain. ***8205 matches on es and my tm is lvl 40 Maximo Valante wrote: I just think somebody that actually plays the game needs to revise these two categories, because things are either entirely too easy, or entirely too hard, and there's very little to accomplish for those in the middle. They're random as all get out, and not organized, whatsoever.
Excuse me, I'm going to continue working on investing fifty million FE's into SA's now, because I really want that 20k FE bonus, lol. i agree 100% Seven thousand matches may not seem like a lot to those doing seventy a day, but I'd think that seven thousand matches for a casual player is quite the feat, and doesn't come easily. Certainly not as easily as it is to do one hundred one fall matches. But yeah, I'd think the 5000 positive votes on your invitational is a ridiculously hard feat to obtain, and I'd imagine only a handful of the top players would have it, yet every other person I meet has been a GM, lol.
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Black Flag
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Posted: Thu Dec 15, 2011 4:57 am |
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Joined: Wed Dec 14, 2011 4:10 am Posts: 10
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i support your criticism. in a different thread i complained about entrance achievements: Quote: in the achievements list you can read that you get 5000 fe for 100 entrances. this doesn't make sense to me. it's not the fact that you spent 2 mio fe for them that bothers me, it's when you reached a level where you can afford to have 100 entrances you really don't need 5000 fe. i could think of a reward in adrenalin gain, because your fancy entrance gets you high or something. experience points would also be reasonable. the least i would suggest is tp. i mean you invested a lot of time gathering 2 mio fe and the reward for that shall be 5000 fe? that's weak.
by the way: you also get 5000 fe just for buying 70 moves. that's far beyond any proportonality.
another example is 50000 experience points and joining a federation both rewarded with 2 tp. some suggestions: 1000 tag belts: 5000 exp. points, 50000 fe 50 elimination chambers won: 2000 exp. points subscribed to private leagues: 100 and 500 (i'm not quite sure about the reward, because i don't think 15 tp points for 1000 subscriptions is working out too well)
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Maximo Valante
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Posted: Thu Dec 15, 2011 6:04 am |
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Joined: Mon Jun 20, 2011 4:27 am Posts: 18
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There just needs to be some organization, and an obvious ladder scheme to follow that doesn't have a large hole in the middle, or end abruptly.
If I was to do just entrances, I wouldn't even use FE's as a reward, because you obviously know how to earn FE's if you've got a lot of entrances. I'd reward with something that actually affects matches, since obviously somebody with a big entrance usually does well in matches, by wrestling standards.
ENTRANCES: 100 - 2.000 exp 250 - 4.000 exp 500 - 6.000 exp 750 - 8.000 exp 1000 - 10.000 exp 1250 - 12.000 exp 1500 - 14.000 exp 1750 - 16.000 exp 2000 - 18.000 exp
Obviously, the rewards are not extreme, but they are helpful. You might say, wow, 18.000 exp to go from 1750 to 2000 entrances? Well, if you're the type of wrestler that has 1750 entrances, 18k exp probably will only raise one of your lower AT's, so it's not like the reward will break the game.
Or, if you wanted it to reflect stats, the rewards should be something that would benefit all builds, since every character goes for entrances. So, it'd be something like
+2 SR +4 SR +6 SR +8 SR +10 SR
etc.
I'd put DDI, but you can buy DDI with exp, so giving out DDI as a reward [instead of exp], is the equivalent of giving somebody a 50 dollar wal mart gift card, as oppossed to just giving them fifty dollars. Stamina Reducer atleast can't be bought with AT's, and it improves every build.
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Maximo Valante
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Posted: Thu Dec 15, 2011 6:09 am |
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Joined: Mon Jun 20, 2011 4:27 am Posts: 18
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Although, making DDI the reward for entrances would be interesting, since I'm sure all level-sitters would be in an uproar, since they probably couldn't level sit as effectively with all that DDI coming to them that they can't get rid of. 
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Black Flag
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Posted: Thu Dec 15, 2011 7:01 am |
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Joined: Wed Dec 14, 2011 4:10 am Posts: 10
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entrances are already rewarded with experience, but more is always better. i like your ladder scheme and it can easily be transfered to every achievement. but i think you have too much rewards in mind. on entrances i would suggest: 100 (x 2) 200 (x 3) 600 (x 4) 2400 or something like that. i see it working with some kind of exponetiall increase. because when you add a more organized ladder scheme to every achievement you already have a lot more to fulfill. and: when you are on a level to afford 1500 entrances it's much easier to go on 1750 than when you have 250 to go on 500.
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Maximo Valante
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Posted: Thu Dec 15, 2011 8:50 pm |
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Joined: Mon Jun 20, 2011 4:27 am Posts: 18
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Very true, the rewards should scale from higher to lower in that sense.
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DocSpock
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Posted: Fri Dec 16, 2011 12:30 am |
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Joined: Wed Apr 06, 2011 10:05 pm Posts: 294
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*cough* What good does a sub user as myself have with DDI for entrances?
I like how it rewards tp's or exp or Fe for generic things, you can't have it giving set stats for generic things because you add in more flaws to the ones you first pointed out. Stat rewards have to be around achievements that reward the build for getting them ideally.
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submarineguy
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Posted: Fri Dec 16, 2011 1:08 am |
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Joined: Fri Aug 21, 2009 3:39 pm Posts: 64
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I agree with doc: tp's, fe, and exp and i like the plus one taunt level types too, is all that should be awarded. For fairly obvious reasons.
how about a tiered finisher level achievement? That category appears to have been completely forgotten. I get a normal move to level 100 I get achievement. I get a trade to level 100, I get an achievement. I get a taunt to level 100, I get an achievement. I get a finisher to level 100 -- the crowning jewel move -- and I don't earn an achievement? How about plus one finisher level, or one finisher reset with no execution loss?
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ChrisMystery
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Posted: Fri Dec 16, 2011 1:04 pm |
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Joined: Mon Dec 12, 2011 8:33 pm Posts: 12
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Black Flag wrote: i support your criticism. in a different thread i complained about entrance achievements:
another example is 50000 experience points and joining a federation both rewarded with 2 tp.
some suggestions:
1000 tag belts: 5000 exp. points, 50000 fe 50 elimination chambers won: 2000 exp. points subscribed to private leagues: 100 and 500 (i'm not quite sure about the reward, because i don't think 15 tp points for 1000 subscriptions is working out too well) I like the Tag Belt suggestion. There needs to be more recognition for these, although this has probably been stated elsewhere. Also, I wonder if I am going to be able to watch tens of thousands of matches in the new 3d environment.
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melville
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Posted: Tue Jan 03, 2012 6:20 am |
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Joined: Tue Jan 03, 2012 5:09 am Posts: 10
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Quote: I like the Tag Belt suggestion. There needs to be more recognition for these, although this has probably been stated elsewhere. especially on s2, where you have the 100 tag belts in about two days.
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Raveteef
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Posted: Wed Jan 18, 2012 8:15 pm |
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Joined: Sun Dec 11, 2011 5:38 am Posts: 9 Location: belgium
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I would like more achievements to.For example: you have an achievement for raising special ability technical to level 20, but for other special abilitys aren't any achievements.
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