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PostPosted: Sun Feb 05, 2012 9:41 am 

Joined: Sat Dec 03, 2011 7:15 pm
Posts: 12
Hello once again, It's Mr Revenga here, and I will be writing this hand made guide to show you the DDi Build.
As Usual, I will not tell you HOW to do your build but this is my little guide.

MOVESET

As i've said before, don't worry about your stats until you've finished your moves. In this case, you will have good stats and a good moveset...Hopefully :D.

In this build I will make a starting moveset and then final moveset.

STARTING MOVESET

BENT DOWN

Piledriver - 11 - 61 (Wounding: 10)
Might and rage = 73

Half Nelson Facebuster - 11 - 59 (Wounding: 15)
IR + Furge = 73

Sit Down Powerbomb - 18 - 50
Tireless + Toughness = 71

GROGGY

Gorilla Press Slam - 9-66
Tireless + Endurance = 80

Chokeslam - 10-63
Might + UB = 80

Military Press - 15-63
Toughness + Endurance = 72

Full Nelson Bomb - 12-60
Tireless+TS = 74


GROUNDED

Leg Drop - 10-63
Rage + UB = 80

Groin Knee Drop - 13-52
Toughness+ TS = 78

Big Splash Pin - 9-45
TS+ Endurance = 62

So this is my starting moveset for DDi Tank. I added some bleed moves in just for the extra chance of bleeding and knockout.

For this moveset I would suggest getting Endurance and Tireless maxed, then split points on Tireless and TS. That should get most of your moves pretty quickly. Then you can work towards the strength and speed goal which will be a good way to go for now. I haven't added Tech, since you don't need it unless you want extra DDi / TKO.


MY FINAL MOVESET

BENT DOWN

Piledriver - 11-61 (Wounding: 10)
Might and rage = 73

Half Nelson Facebuster - 11-59 (Wounding: 15)
IR + Furge = 73

JHNFB - 10-60 (Wounding 20%)
HS + Furge=74

GROGGY

Gorilla Press Slam - 9-66
Tireless + Endurance = 80

Chokeslam - 10-63
Might + UB = 80

Military Press - 15-63
Toughness + Endurance = 72

Full Nelson Bomb - 12-60
Tireless+TS = 74

GROUNDED

Leg Drop - 10-63
Rage + UB = 80

Groin Knee Drop - 13-52
Toughness+ TS = 78

Big Splash Pin - 9-45
TS+ Endurance = 62

This is the final moveset considering from head start you'll also get alot of other moves...Also add berserker So you can get Double Knee Drop from Turnbuckle, and Spear for stunned and from there on you can get what ever else you want.

If you were wondering:
JHNFB - Jumping Half Nelson Face Buster
TS - Thick Skin
UB - Unstoppable Blow
HS - Head Start
IR - Improved Reflexes

TRADERMARKS
The Trademarks I have finally decided for my own build are going to be:
Leg Drop and
Military Press.

The recommended skill points to distribute (once you have moveset):

STRENGTH
I recommend distributing rage until 40.
And as the extra skill put it on might.
After 40 rage just keep maxing Might as first priority, then AB as second.
*Don't follow this until you've gotten the moveset
*

SPEED
I recommend Lightness, key is Lightness, Lightness, Lightness.
After Lightness, then get Improved Reflexes, and you should be able to support yourself for some time.
*Don't follow this until you're finished with the moveset*


TECHNIQUE
I can't say what too do with Tech, unless you want to get it!
But if I was to suggest anything, I would say... Max Feint and don't worry about anything else unless you want to get alot of EA... Which in my opinion is a waste.
*Don't follow this unless you're getting Tech earlier on.*


RESISTANCE
Alright, Max out Endurance, and also max out Tireless, your split stats in my opinion don't matter...maybe some pacification combined with Toughness or Thick Skin with Toughness.
*You can do either of these at the beginning, since these will work towards your final and starting moveset*
:D

ADVANCED TECHNIQUES

Advanced Techniques are very important indeed. For the DDi Tank, I suggest getting these:
Power Blow
Power Body
Damage Resistance
Increased Resistance
Increased Attack
Increased Dodging

Stack these up evenly and you'll be fine. THIS AGAIN WILL ALSO COST ALOT OF EXP!

SPECIAL ABILITIES
Not needed since you need the AT's more. So using SA money just buy Entrances for the Experience! Then once you get enough experience you can keep stacking your AT's!

And I think that brings us to the end of my DDi Guide! As usual I like keeping them short and not telling you exactly what to do, but what I recommend!

*If you need any help PM me on S1 - Mrs Revenga S3 - Mr Revenga World Server - Kandy Vescar*

THE END


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PostPosted: Tue Feb 07, 2012 8:41 pm 

Joined: Mon Nov 28, 2011 8:18 pm
Posts: 35
I'm not trying to burst a bubble here, but you can't achieve that starter moveset until you start doing the things you say to not do until you have achieved the starter moveset.

You talk about getting strength to 40, and putting all your points into rage and the rest in might...and them putting some in UB once you have the starting moveset. You can't unlock pile driver and chokeslam until you start putting stuff into Might and UB with the 40 rage you've just accumulated. That's going to take at least 15 more levels of strength.

I'm not even going to get into the other classes and skills.

I'd like to add that if you're making a DDI build and Lightness ISN'T your focus in speed, you've lost your gourd.


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PostPosted: Sun Feb 12, 2012 9:01 pm 

Joined: Sat Dec 19, 2009 9:51 pm
Posts: 10
I have to agree. Tireless (as well as lightness) are a priority for most resistance builds especially if you are trying to be offensive.


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