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 Post subject: Updating finishers
PostPosted: Fri Nov 04, 2011 10:21 am 

Joined: Thu Nov 03, 2011 2:02 pm
Posts: 3
Normal finishers ares updated into super finishers like super RKO or super AA and the users can make their own finishers' pictures which are linked from other webs to reduce capacity for thewrestlinggame 's web


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 Post subject: Re: Updating finishers
PostPosted: Fri Nov 04, 2011 10:37 am 

Joined: Fri Nov 04, 2011 10:30 am
Posts: 9
When and how can you change a pic for a finisher?


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 Post subject: Re: Updating finishers
PostPosted: Fri Nov 04, 2011 10:55 am 
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Joined: Tue Mar 01, 2011 3:37 pm
Posts: 54
Location: porsgrunn, Norway
Sucram wrote:
When and how can you change a pic for a finisher?


you can't and that is how it should be, the server is already full of profile pics and adding more stuff would just give the admins more work and take up more space.

Also for the idea itself I think it is flawed on the fact that the way finishers work is that you lvl it up as you get more executions on it, and adding super finishers wouldn't be fair to those who have used years on putting together and lvling an awesome finisher.

Also you can create realy powerfull finishers by having a high adrenaline use, so technically a high adrenaline finisher will be kind of a super finisher


Ice. Cold. Wrestling.


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 Post subject: Re: Updating finishers
PostPosted: Sat Nov 05, 2011 4:05 am 

Joined: Sat Nov 05, 2011 3:41 am
Posts: 9
*LR* wrote:
Sucram wrote:
When and how can you change a pic for a finisher?


you can't and that is how it should be, the server is already full of profile pics and adding more stuff would just give the admins more work and take up more space.

Also for the idea itself I think it is flawed on the fact that the way finishers work is that you lvl it up as you get more executions on it, and adding super finishers wouldn't be fair to those who have used years on putting together and lvling an awesome finisher.

Also you can create realy powerfull finishers by having a high adrenaline use, so technically a high adrenaline finisher will be kind of a super finisher



So Just adding to link to our super finisher(high dmg finisher) is enough

will we get the image in match ?? or is it under process or something ??


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 Post subject: Re: Updating finishers
PostPosted: Sat Nov 05, 2011 4:17 am 

Joined: Wed Jun 15, 2011 4:14 am
Posts: 25
Basically Hunter its not being worked on becuz its not really gonna help with anything in the game...

Super finishers are the finishers you have late game already lol, at lvl 15+ you can make a finisher that hits a lot, if you want it with the "super" attached to the name, just waste tps and rename it


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 Post subject: Re: Updating finishers
PostPosted: Wed Jan 18, 2012 8:04 pm 

Joined: Sun Dec 11, 2011 5:38 am
Posts: 9
Location: belgium
*LR* wrote:
Sucram wrote:
When and how can you change a pic for a finisher?


you can't and that is how it should be, the server is already full of profile pics and adding more stuff would just give the admins more work and take up more space.

Also for the idea itself I think it is flawed on the fact that the way finishers work is that you lvl it up as you get more executions on it, and adding super finishers wouldn't be fair to those who have used years on putting together and lvling an awesome finisher.

Also you can create realy powerfull finishers by having a high adrenaline use, so technically a high adrenaline finisher will be kind of a super finisher


I always thought that how more adrenaline you needed, how less it would be used in matches? And the best thing was, to make a low adrenaline finisher?


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 Post subject: Re: Updating finishers
PostPosted: Fri Feb 10, 2012 4:55 pm 

Joined: Fri Oct 21, 2011 1:47 pm
Posts: 31
Raveteef wrote:
*LR* wrote:
Sucram wrote:
When and how can you change a pic for a finisher?


you can't and that is how it should be, the server is already full of profile pics and adding more stuff would just give the admins more work and take up more space.

Also for the idea itself I think it is flawed on the fact that the way finishers work is that you lvl it up as you get more executions on it, and adding super finishers wouldn't be fair to those who have used years on putting together and lvling an awesome finisher.

Also you can create realy powerfull finishers by having a high adrenaline use, so technically a high adrenaline finisher will be kind of a super finisher


I always thought that how more adrenaline you needed, how less it would be used in matches? And the best thing was, to make a low adrenaline finisher?


In many ways your right rave the bigger adrenaline finishers hit less but have a higher damage,attack Bonus,and Bleed Bonus,Submission Bonus or Pin Bonus so it matters if you want a strong finisher earlier on what would only hit once but be designed as a match ender then pick a higher Adrenaline Cost (just make sure you can hit it in a match with your adrenaline gain) or have a lower Adrenaline Cost and maby hit the finisher 3 times but less damageing thought lvls up quicker


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